PodcastsBildungThe AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
The AIAS Game Maker's Notebook
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241 Episoden

  • The AIAS Game Maker's Notebook

    The State of Games Writing with Writer & Narrative Director Cara Ellison

    02.03.2026 | 1 Std. 28 Min.
    Karrie Shao chats with writer and narrative designer Cara Ellison. Together they discuss her path from television to games; the global development scene and the difficulties facing developers today; her desire to bring local culture to the global stage; and her work with Fireproof Games on the D.I.C.E. Award winning VR title, Ghost Town. 
    Episode Host: Karrie Shao
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE

    23.02.2026 | 1 Std. 6 Min.
    Adam Orth chats with Eyes Out co-founders Cory Davis (Spec Ops: the Line) and Robin Finck (Nine Inch Nails) about their studio's debut game, SLEEP AWAKE. Together they discuss their distinct paths from traditional games and music and how they found themselves collaborating together; the unique audio-first approach they took with SLEEP AWAKE; the psychedelic dreamlike horror themes present throughout the experience; and the contrasts and parallels they discovered with creating music and games.
    This episode is sponsored by:
    Xsolla
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

    09.02.2026 | 1 Std. 49 Min.
    Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his thoughts on audio design including on his latest work in Ghost of Yōtei; the complex marriage of audio and music in large projects; and how they balanced the score of Ghost of Yōtei between Japanese Folk and Spaghetti Westerns influences.
    **Editor's Note: (01:01:48) Amon Tobin is the composer of the first inFAMOUS title.
    This episode is sponsored by Xsolla
    Episode Host: Austin Wintory
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

    06.02.2026 | 29 Min.
    Guest host Tim Schafer (Double Fine Productions) chats with Jon Gibson (iam8bit) Meggan Scavio (AIAS), and Sibel Sunar (fortyseven communications) about their joint effort to celebrate the world of game art, the Game Maker's Sketchbook. Together they discuss the history and goals of the showcase; the charities it supports in the AIAS Foundation and Day of the Devs; and how to participate and help celebrate the art that goes into creating the games we love.
    Episode Host: Tim Schafer
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

    03.02.2026 | 1 Std. 21 Min.
    Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of relationships and communication; narrative design as a production tool; balancing seriousness and comedy; and what they didn't like about the survival genre that they hoped to remedy with Abiotic Factor.
    This episode is supported by Xsolla
    Episode Host: Corey May
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation

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Über The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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