Zum Inhalt springen
Radio Logo
PodcastsFreizeitMy Perfect Console with Simon Parkin

My Perfect Console with Simon Parkin

Simon Parkin
My Perfect Console with Simon Parkin
Neueste Episode

213 Episoden

  • My Perfect Console with Simon Parkin

    Replay: Dr Greg Zeschuk, co-founder BioWare.

    22.10.2026 | 1 Std. 17 Min.
    Yesterday came the news that EA plans to close BioWare, the Edmonton studio behind Baldur’s Gate, Star Wars: Knights of the Old Republic, Mass Effect and Dragon Age. I thought it was a good moment to revisit my conversation with Dr Greg Zeschuk, one of BioWare’s co-founders. We talk about the games that shaped him, and the long, remarkable journey of a studio that defined computer and console role-playing games for millions of people. Here’s my conversation with Greg Zeschuk.

    [Original description] Greg Zeschuk is the co-founder of Bioware. While a medical student at the University of Alberta he told his future wife that, if he could, he’d make video games for a living. After he graduated, the dream came true when, in 1995, he and two friends y founded Bioware in his basement. The following year the trio released Shattered Steel and, two years after that, Baldur’s Gate, which revolutionised the world of computer role-playing games.

    In the years that followed Bioware released a string of blockbuster hits, including Mass Effect, and Star Wars: Knights of the Old Republic. In 2007, just 12 years after its founding, the companywas sold to Electronic Arts as part of a deal worth $860 million. In recent years, my guest started a brewing company, Blind Enthusiasm, and today runs two microbreweries and a restaurant in Edmunton, where he has spent most of his life.

    NOTES

    Greg Zeschuk – BioWare & brewery
    Greg Zeschuk – Wikipedia
    Blind Enthusiasm Brewing Company – official site
    Blind Enthusiasm – The Monolith taproom, Edmonton
    Greg Zeschuk on BioWare’s closure – Wired

    BioWare
    BioWare – Wikipedia
    Ray Muzyka – BioWare co-founder, Wikipedia
    Augustine Yip – BioWare co-founder, Wikipedia

    Greg’s Perfect Console
    Adventure (Atari 2600, 1980) – Wikipedia
    Wizardry: Proving Grounds of the Mad Overlord (Apple II, 1981) – Wikipedia
    Dungeon Master (Atari ST, 1987) – Wikipedia
    Diablo (1996) – Wikipedia
    Elden Ring (2022) – official site
    Elden Ring: Shadow of the Erdtree DLC – Wikipedia

    BioWare games discussed
    Baldur’s Gate (1998) – Wikipedia
    Baldur’s Gate II: Shadows of Amn (2000) – Wikipedia
    Star Wars: Knights of the Old Republic (2003) – Wikipedia
    Star Wars: The Old Republic (MMO) – official site
    Jade Empire (2005) – Wikipedia
    Mass Effect trilogy – Wikipedia
    Dragon Age: Origins – Wikipedia
    Dragon Age: The Veilguard – Wikipedia
    MDK2 (2000) – Wikipedia
    Shattered Steel (1996) – Wikipedia
    Anthem (2019) – Wikipedia

    Other games mentioned
    Baldur’s Gate 3 – Larian Studios
    Elden Ring – Wikipedia
    Tears of the Kingdom – Nintendo
    Pool of Radiance (1988) – Wikipedia
    Lords of the Fallen (2023) – Steam

    Context and references mentioned
    EA Spouse – the 2004 open letter that sparked the games industry crunch debate
    Elevation Partners – Wikipedia (private equity firm that invested in BioWare)
    Interplay Entertainment – Wikipedia (early publisher partner)
    Blizzard North – Wikipedia (developers of Diablo)
    Order of Canada – Wikipedia (Greg was appointed in 2018)
    TSR, Inc. – Wikipedia (original owners of Dungeons & Dragons)
    Ian M. Banks – Culture series author, Wikipedia
    Alastair Reynolds – science fiction author, Wikipedia

    Support the show
    My Perfect Console – episode archive
    Support My Perfect Console on Patreon
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Daryl Baxter, author and journalist (The Making of Tomb Raider).

    20.10.2026 | 1 Std. 17 Min.
    Daryl Baxter is a British writer and podcaster from Lincoln whose work has ranged across games, technology, and the history of the medium. He has written for outlets including WIRED, TechRadar, Den of Geek, and the Radio Times, and now publishes Springboard, a free newsletter about gaming, technology, and mental health that deliberately avoids chasing SEO or relying on AI. Growing up with series including Sonic, Metal Gear and, especially, Tomb Raider, he eventually turned that fascination into his first book, The Making of Tomb Raider, published in 2021 and based on extensive interviews with the original Core Design team.

    His new book, The Making of Tomb Raider: 1997–2000, picks up the story as a new team took control of the series, tracing the creation of Tomb Raider III, The Last Revelation, Chronicles and the expansions, while exploring the punishing annual release cycle and the pressure of sustaining one of gaming’s biggest phenomena.

    LINKS

    Daryl Baxter – website & newsletter
    Daryl Baxter – official website
    Springboard – Daryl’s newsletter on games, tech and mental health (free to subscribe)

    The Making of Tomb Raider: 1997–2000 (out 30 October 2026)
    The Making of Tomb Raider: 1997–2000 – Waterstones
    The Making of Tomb Raider: 1997–2000 – Pen & Sword Books
    The Making of Tomb Raider: 1997–2000 – Amazon UK

    Daryl’s earlier books
    The Making of Tomb Raider (2021) – Pen & Sword Books
    50 Years of Boss Fights – Pen & Sword Books

    Daryl’s Perfect Console
    Sonic the Hedgehog 3 (Mega Drive, 1994) – Wikipedia
    Sonic 3 & Knuckles – Wikipedia
    PlayStation Demo One disc (1995) – Wikipedia
    Tomb Raider II (1997) – Wikipedia
    Metal Gear Solid (1998) – Wikipedia
    Metal Gear Solid – Steam
    Half-Life 2 (2004) – Wikipedia
    Half-Life 2 – Steam

    Also mentioned
    TR30 Tomb Raider Day – Derby Quad, 24 October 2026
    Tomb Raider: Legacy of Atlantis – Crystal Dynamics & Flying Wild Hog (out 12 February 2027)
    Tomb Raider: Catalyst – Wikipedia
    Alix Wilton Regan – the new voice of Lara Croft (Wikipedia)
    Peter Connelly – Tomb Raider 4 & 5 composer (Wikipedia)
    Judith Gibbons – Lara Croft’s voice in Tomb Raider II, Wikipedia
    Shelley Blond – Lara Croft’s voice in Tomb Raider I
    Keeley Hawes – Lara Croft in Tomb Raider: Underworld
    Half-Life 2 source code leak – Wikipedia
    Games Master magazine – Wikipedia
    GamesRadar – Rosalie Newcombe
    Death by Video Game – Simon Parkin (buy via Bookshop.org UK)

    Support the show
    My Perfect Console – episode archive and data
    Support My Perfect Console on Patreon
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Will de Renzy-Martin, actor (The Blood of Dawnwalker, 007 First Light, Crimson Desert).

    13.10.2026 | 1 Std. 21 Min.
    Will de Renzy-Martin is a British actor and voice performer whose career has increasingly become intertwined with video games. As a child, he was fascinated by storytelling and by watching his older brothers play Ocarina of Time, but initially followed a rather different path, reading Computing at Imperial College London. Before long, however, he changed direction, training as an actor at the Guildhall School of Music and Drama, where he discovered voiceover shortly before graduating in 2017.

    Since then, he has built an extensive career in games, with roles in Warhammer 40,000: Rogue Trader, Zenless Zone Zero, Warframe: The Old Peace, 007 First Light, Nioh 3, and many more. His biggest role to date, however, is Coen, the lead character in Rebel Wolves’ dark fantasy RPG The Blood of Dawnwalker, a performance that’s put him at the centre of one of 2026’s most ambitious new games.

    NOTES

    Will de Renzy-Martin – website & socials
    Will de Renzy-Martin – official website (WillVoice.it)
    Will de Renzy-Martin – Bluesky (@willvoiceit.bsky.social)
    Will de Renzy-Martin – Instagram (@willvoiceit)

    The Blood of Dawnwalker
    The Blood of Dawnwalker – official site
    The Blood of Dawnwalker – Steam
    Rebel Wolves – the studio behind the game

    Will’s Perfect Console
    Breath of Fire II (SNES/GBA, 1994) – Wikipedia
    The Legend of Zelda: Majora’s Mask (N64, 2000) – Wikipedia
    The Elder Scrolls IV: Oblivion (2006) – Wikipedia
    The Elder Scrolls IV: Oblivion Remastered – Steam
    Devil May Cry 4 (2008) – Wikipedia
    Devil May Cry 5 – Steam
    Batman: Arkham Asylum (2009) – Wikipedia

    Other games and references mentioned
    Agatha Christie – Hercule Poirot: The First Cases – Wikipedia (Will’s first major game role)
    Zenless Zone Zero – Wikipedia (Will voices Von Lycaon)
    Warhammer 40,000: Rogue Trader – Steam
    007: First Light – official site
    Leonie Schliesing – voice actor who first encouraged Will into games VO (Cyberpunk 2077, AC Valhalla)
    Big Mouth Audio – the Glasgow audio studio where Will auditioned for Dawnwalker
    Guildhall School of Music and Drama – where Will trained
    Imperial College London – where Will studied Computing
    Darksiders – Wikipedia
    Meat Machine – the AI voice acting experiment Will references
    Ninja Theory – British studio (DMC reboot, Hellblade)
    Hellblade: Senua’s Sacrifice – Steam
    A Game of Birds and Wolves – Simon Parkin’s book (optioned for film)

    My Perfect Console website
    myperfectconsole.com – the new searchable episode archive and data site

    Support the show
    Support My Perfect Console on Patreon
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Úna-Minh Kavanagh, writer, producer and Irish-language game localiser (Among Us, VVVVVV).

    06.10.2026 | 1 Std. 14 Min.
    My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a primary school teacher from County Kerry, and brought to Ireland at six weeks of age. Irish became one of her spoken languages, and it would go on to shape both her education and her career: she later studied Irish and Journalism at Dublin City University, building a body of work that moves across reporting, video games, and digital culture.

    She has written books and essays on video games, migration, identity, and food, and has become a leading voice in Irish-language digital media through her localisation work on games including Among Us and VVVVVV. In 2026, she was recognised with the Emerging Talent award at the Irish Games Awards.

    NOTES

    Úna-Minh Kavanagh – website & socials
    Úna-Minh Kavanagh – Bluesky (@unaminh.bsky.social)
    Organic Matters – Úna-Minh's new Irish indie studio
    Organic Matters – itch.io

    CTRL: Essays on Video Games (the book featuring Úna-Minh's essay)
    CTRL: Essays on Video Games – Lilliput Press (Waterstones)
    Lilliput Press – publisher

    Among Us – Irish language localisation
    Among Us – official site (Innersloth)
    Among Us on Steam

    VVVVVV – Irish language localisation
    VVVVVV – Terry Cavanagh, official site
    VVVVVV – Steam

    Úna-Minh's Perfect Console
    Final Fantasy IX (2000) – Wikipedia
    Final Fantasy IX – Steam
    Nobuo Uematsu – composer, Wikipedia
    Hotel Dusk: Room 215 (Nintendo DS, 2007) – Wikipedia
    Persona 4 Golden (PS Vita, 2012) – Wikipedia
    Persona 4 Golden – Steam
    This War of Mine (2014) – official site
    This War of Mine – Steam
    Saltsea Chronicles (2023) – Die Gute Fabrik
    Saltsea Chronicles – Steam

    Also mentioned
    Die Gute Fabrik – studio behind Saltsea Chronicles
    Hannah Nicklin – studio lead and creative director, Die Gute Fabrik
    Citizen Sleeper – Gareth Damian Martin / Jump Over The Age
    Citizen Sleeper 2: Starward Vector – Steam
    Limit Break – mentorship programme for marginalised game developers
    IMIRT – Irish Game Makers association (Irish Games Awards)
    Global Game Jam
    itch.io – indie games platform
    Dublin City University – where Úna-Minh studied Irish and journalism

    Support the show
    My Perfect Console – episode archive
    Support My Perfect Console on Patreon
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Paolo Pedercini, founder MolleIndustria (McDonald's Videogame, The New York Times Simulator, Future? No Thanks!)

    29.09.2026 | 1 Std. 21 Min.
    Paolo Pedercini is an Italian game designer, artist, educator, and activist whose work has spent more than two decades challenging assumptions about what video games are for, and what they are allowed to say. In 2003, he founded Molleindustria as a project dedicated to the "reappropriation of video games and the radicalisation of popular culture."

    Since then, he has created a remarkable body of short, provocative games about labour, capitalism, religion, technology, and political power, including McDonald’s Videogame, Oiligarchy, Every Day the Same Dream, Phone Story, and Democratic Socialism Simulator. His games have often been satirical, often controversial, and always interested in using play as a way of thinking through systems and ideology. Now he is working on his most ambitious project yet: Future? No Thanks!, an open-world comedy adventure about a grumpy old man completing his bucket list in a solarpunk future.

    NOTES:

    Paolo Pedercini / Molleindustria
    Molleindustria – official site (all Paolo's games)
    Paolo Pedercini – Wikipedia
    Paolo Pedercini – Bluesky (@molleindustria.org)

    Future? No Thanks! (out now)
    Future? No Thanks! – Steam
    Future? No Thanks! – official site

    Other Molleindustria games mentioned
    McDonald's Video Game – play free in browser
    Oiligarchy – play free in browser
    Every Day the Same Dream – play free in browser
    Phone Story – Wikipedia
    Democratic Socialism Simulator – itch.io
    Faith Fighter – play free in browser

    Sweatshop (as mentioned by Simon)
    Sweatshop – play in browser

    The New Yorker piece (as mentioned by Simon)
    The Division 2 and the Severing of Politics from Video Games – The New Yorker

    Paolo's Perfect Console
    Cannon Fodder (Sensible Software, 1993) – Wikipedia
    Sensible Software – Wikipedia
    Shadow of the Colossus (2005) – Wikipedia
    Grand Theft Auto V – Rockstar Games
    Grand Theft Auto: San Andreas – Wikipedia
    Push Me Pull You – House House (Steam)
    House House – developer of Untitled Goose Game and Big Walk
    Radiator Forever – Robert Yang (itch.io)
    Robert Yang – game designer

    Other games and references mentioned
    Theme Park – Bullfrog Productions (1994), Wikipedia
    Postal 2 – Wikipedia
    GTA San Andreas Hot Coffee mod – Wikipedia
    The Yes Men – activist/prankster duo
    Foxconn suicides – Wikipedia
    itch.io – indie games platform
    Aftermath – independent games journalism
    Tom Bissell – My Perfect Console episode
    Untitled Goose Game – House House

    Next week's guest
    Úna Míng Kavanagh – IMIRT emerging talent award 2026
    Úna Míng Kavanagh – TikTok (@unamingkavanagh)

    Support the show
    My Perfect Console – episode archive
    Support My Perfect Console on Patreon
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
    Hosted on Acast. See acast.com/privacy for more information.
Weitere Freizeit Podcasts
Über My Perfect Console with Simon Parkin
In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights."Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE"Charming, insightful." -- THE GUARDIANTIME OUT'S 50 Best PodcastsVULTURE's Best Podcast of the Year Hosted on Acast. See acast.com/privacy for more information.
Podcast-Website

Höre My Perfect Console with Simon Parkin, Der Autopreneur und viele andere Podcasts aus aller Welt mit der radio.de-App

Hol dir die kostenlose radio.de App

  • Sender und Podcasts favorisieren
  • Streamen via Wifi oder Bluetooth
  • Unterstützt Carplay & Android Auto
  • viele weitere App Funktionen
Rechtliches
Social
v8.25.2 | © 2007-2026 radio.de GmbH
Built: 10/22/2026 - 10:59:25 AM