409 Episoden
- Jason and Mathieu are joined by the self-taught Alex (Waffl3x) to discuss the C++ standards committee, defaulted post-fix operators, and self-taught computer engineering. Alex shares his experience of joining the C++ Committee and his efforts to get more people involved.
News
Mateusz needs help with his logarithmic unit design
EuroLLVM 2026 security related talks
A set of papers related to safety in the July mailing
Brno mailing (2026-07)
Links
Deducing this
Clarify the behavior of floating-point overflow 40 Years of Programming and Embeddable Programming Languages with Mark Guidarelli
13.07.2026 | 1 Std. 16 Min.Jason and Mathieu are joined by Mark Guidarelli to discuss the history of C++ and esoteric programming languages, Mark's own development history spanning four decades, and what "merging" used to mean before source control.
News
The code::dive 2026 call for papers is open
Gor Nishanov, author of C++ coroutines, recently passed away
C++ Documentary was released
Check out the C++ Perf Quiz
Links
trix - Mark Guidarelli
Mazes for Programmers - Jamis Buck
Game Oriented Assembly Lisp - Wikipedia
OpenGOAL
Practical File System Design with the Be File System - Dominic Giampaolo (Internet Archive)Teaching C++ to Game Development Students in the Age of LLMs with Tom Tesch
22.06.2026 | 1 Std. 11 Min.Jason and Mathieu are joined by Tom Tesch to discuss teaching C++ to game development students, how LLMs and chatbots are reshaping programming education and assessment, and the lessons that come from teaching on retro hardware like the NES.
News
Sourcetrail - interactive source explorer for C++/Java, fork maintained by Peter Most
Links
The Creature of Wellstown - student NES game discussed in the episode (itch.io)
Game Education Case Study Microtalks - Tom Tesch et al. (GDC Vault)- Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work.
News
Sure, xor'ing a register with itself is the idiom for zeroing it out, but why not sub? - Raymond Chen, The Old New Thing
Preventing Integer Overflow in Physical Computations - Mateusz Pusz, mp-units
Let's check vibe code that acts like optimized C++ but is actually a mess - Andrey Karpov, PVS-Studio
Links
Developer Toolchain for the PlayStation 4 - Paul Robinson (2013 LLVM US Dev Meeting)
HLSL: Decades in the Making - Chris Bieneman (Khronos Shading Languages Symposium 2026)
GLSL: Origins, Observations and Opportunities - Randi Rost (Khronos Shading Languages Symposium 2026)
Redefining the Software Engineering Profession for AI - Mark Russinovich & Scott Hanselman (ACM)
Two Compilers, One Language, No Specification - Chris Bieneman (2024 LLVM Developers' Meeting)
Ecma TC57 - HLSL Standardization Committee (GitHub)
microsoft/hlsl-specs - HLSL Specifications (GitHub) - Jason and Mathieu are joined by Keith Stockdale to discuss C++26 news, his experience upgrading Sea of Thieves from C++14 to C++20 across compilers, and the practical challenges of raising compiler warning levels and enabling warnings as errors.
C++26 is Done - Trip Report, March 2026 ISO C++ Standards Meeting
Announcing Meeting C++ 2026
Dear ImGui Explorer
Common Package Specification Is Out the Gate
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Once a month, Jason sits down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com
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