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Dolby Creator Talks

Dolby
Dolby Creator Talks
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308 Episoden

  • Dolby Creator Talks

    305 - Director Lance Oppenheim and the Making of Primetime

    06.10.2026 | 1 Std.
    Lance Oppenheim returns to the show to discuss his first-ever narrative feature film, “Primetime,” starring Robert Pattinson as “To Catch a Predator” host Chris Hansen. He is joined by members of his longtime creative team to break down the film’s audacious juxtaposition of truth and fiction: Everything from shooting with (literally) dozens of cameras and recording formats, filming much of it like an actual documentary, at its deliberate use of “fever-dream” editing, music, and sound design, resulting in an astonishing film that begs the question, “what is real?”
    “I want everyone [here]… to do something that [they] would never do with another filmmaker. I want to give them the same freedom, really, that also I was giving Rob [Pattinson] as a performer… it's my job to perfume my excitement about the subject and the approach, and see how it takes shape with other people. That's the most beautiful part of making films, the collaborative dimension of it.”
    —Lance Oppenheim, Director, “Primetime”
    Joining this conversation:
    - Lance Oppenheim – Director
    - Paul Hsu – Sound Designer and Re-recording Mixer
    - Chris Welcker – Production Sound Mixer
    - David Bolen – Director of Photography
    - Daniel Garber – Editor
    - Ari Balouzian – Composer
    Be sure to check out “Primetime,” now playing in theaters in Dolby Atmos®.
    Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
  • Dolby Creator Talks

    304 - The Exuberant Sound of Ha-Chan, Shake Your Booty! with Director Josef Kubota Wladyka

    29.09.2026 | 1 Std. 1 Min.
    Winner of the Dolby Creator Lab Grant, “Ha-Chan, Shake Your Booty!” also earned director Josef Kubota Wladyka the Directing Award in the U.S. Dramatic Competition at the 2026 Sundance Film Festival. Wladyka joins supervising sound editor, sound designer, and re-recording mixer David Forshee and composer Nathan Halpern to discuss how they used music, sound design, and an inventive Dolby Atmos® mix to bring the film’s exuberant ballroom dancing, magical realism, grief, romance, and irrepressible sense of joy to life.
    “Our whole thing that we always reminded each other is where to find the joy, how to keep it fun.”
    —Josef Kubota Wladyka, Director and Co-Writer, “Ha-Chan, Shake Your Booty!”
    Be sure to check out “Ha-Chan, Shake Your Booty!,” now in theaters, in Dolby Vision® and Dolby Atmos.
    Please subscribe to Dolby Creator Talks wherever you get your podcasts.
    You can also check out the video for this episode on YouTube.
    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
  • Dolby Creator Talks

    303 - The Immersive Sound of Cairn

    08.09.2026 | 51 Min.
    The sound team behind “Cairn” joins guest host Alistair Hirst to discuss the immersive sound design and mix of this survival-climbing game from acclaimed French indie studio The Game Bakers. Built around the tension, focus, and physicality of climbing a massive mountain, the game uses detailed Foley, breathing, wind, environmental soundscapes, and a sparse musical score to make every handhold, footstep, and moment of silence feel essential… and perilous.
    “The core gameplay is climbing. So that was all about the small Foley sounds, differentiating between different [holds]… There’s [also] a whole breathing system, which is the primary stamina feedback. It was really nice for the developers to say, ‘Hey, we want audio to be the primary feedback to the player on the stamina,’ rather than having stamina bars.”
    —Martin Stig Andersen, Audio Director, Sound Designer, and Composer, “Cairn”
    Joining the conversation:
    - Martin Stig Andersen – Audio Director, Sound Designer, and Composer
    - Lukas Julian Lentz – Lead Sound Designer
    Be sure to check out “Cairn,” available now in Dolby Atmos, on supported systems.
    Dolby Atmos is just as impactful for indie developers as it is for major AAA games! Game developers interested in bringing Dolby Atmos to their own projects can learn more here.
    Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify.
    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
  • Dolby Creator Talks

    302 - The Art of the Rewrite, Hosted by Carlos López Estrada

    25.08.2026 | 1 Std. 22 Min.
    Rewriting can be one of the hardest, most important, and most mysterious parts of the writing process. In this panel discussion, Academy Award®-nominated filmmaker (and Dolby Creator Lab Grant winner) Carlos López Estrada leads a practical, honest, and often very funny conversation about taking notes, protecting your voice, finding the “note behind the note,” learning when to hold on… and when to let go.
    Joining today’s conversation:
    - Marcus Gardley – Playwright and Screenwriter
    - Aiyana K. White – TV and Screenwriter
    - George Watsky – Writer, Musician, and Multi-disciplinary Artist
    - Jon Cohen – Head of Film, Bad Robot Productions
    This is another installment of our ongoing “Satellite Sessions” series, which we’re bringing to you in partnership with Antigravity Academy and the Coalition of Asian Pacifics in Entertainment.
    Follow @antigravityacademy and @capeusa for more information on even more upcoming panels.
    Antigravity Academy
    CAPE (Coalition of Asian Pacifics in Entertainment)
    For more inspiring Satellite Sessions just like this one, be sure you are subscribed to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify!
    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
  • Dolby Creator Talks

    301 - How Spider-Noir Was Shot Twice... at Once

    17.08.2026 | 52 Min.
    Showrunner Oren Uziel and director of photography Darran Tiernan join us to discuss how Prime Video’s “Spider-Noir” was designed, shot, and finished for two distinct visual versions at once: “Authentic Black & White” and “True-Hue Full Color.” They break down the creative and technical challenges of building both looks simultaneously, from old-school noir influences to modern custom LUTs, as well as the enormous collaboration required across the camera, lighting, production design, costumes, makeup, and visual effects departments.
    "Nothing was brought to set that hadn't been looked at already through both LUTs... It's measure twice, cut once. This was prep twice, shoot once."
    —Oren Uziel, Executive Producer and Showrunner, “Spider-Noir”
    Be sure to check out “Spider-Noir,” now streaming on Prime Video, in both black & white and color, in Dolby Vision® and Dolby Atmos®.
    Please subscribe to Dolby Creator Talks wherever you get your podcasts, now available as a video podcast on YouTube and Spotify!
    Learn more about the Dolby Creator Lab and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
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Über Dolby Creator Talks
Join the Dolby Creator Lab director Glenn Kiser in conversation with the artists who are using image and sound technologies creatively in some of your favorite films, TV shows, video games, and music.
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