Scionwood 05 - A Knight In Shining Armor
Arc finale. Tensions among the Scionwood employees catch fire as they confront the dragon. Can they hold it together long enough to escape its maw?Kai Li makes a play. Doug remembers a meeting. Isadora tries to hold the team together.(Content warnings: Imprisonment, brief ableism and transphobia, alcohol use, gun violence, body horror, corpses, gore, animal attack, mutilation, physical restraint, torture. For time-stamped SFX warnings, please see the end of the episode description)Support the show on Patreon for exclusive bonus content!CHARACTERSKeeper - Sam Richardson (He/him)Doug Vespa, The Mundane - Jonas Newhouse (They/them) Kai Li, The Pararomantic - William White (They/she)Isadora Tripoli, The Monstrous - Sam Darr (She/They)NPCsBitter Moore (he/they) - A mysterious figure encountered by the employees in Solekspil. Native American. Dimpled smile. Focused, green eyes. Wears a suit and keeps his hair in a short ponytail. Recently revealed to be a dragon working for an organization called MAIN. GROUPSScionwood - A former subsidiary of VaccuCon that was lost in a mysterious Forest between 2019 and 2026. Custodial - Scionwood's general cleanup division. GRAND - Genetic Research and Applied Needs Division. Scionwood's premiere scientific division.MMPRR - Monsters, Myriads, and Phenomenon Recovery and Replacement Division. Secretive division responsible for mind-wiping and human-centred cleanup. TRPPR - Tactical Response and Protection for Paranormal Research. Scionwood's muscle, responsible for security and the capture of paranormal creatures or phenomena deemed worthy of investigation. Follow us! BlueSky: pestcontrolpod.bsky.socialTumblr: PestControlPodChat with us on Discord: discord.gg/qkDfdjrHuDCREDITSAudio editing by Sam RichardsonSound design & audio mixing by William White Original music by William White & Jonas NewhouseCover art by Alejandro GuarinLogo by Meghan MurphySound Effect Specific Content Warnings:0:00 to 2:56 - Glitching/Phasing pitch-shifting, stuttering voice with mid-pass filter.3:54 - Cavernous Reverbed Voice5:06 - Cavernous Reverbed Voices6:57 to 7:39 - Cavernous Reverbed Voices13:13 - Intense, Pulsing Wind and Energy with Echoey Glitches14:16 - Panning Electricity Whoosh (Left to Right)19:18 - Panning Electricity Whoosh (Left to Right and Back Right to Left) with Impacts and Minimal Gore. Some Phasey, Stuttery Whooshing19:50 - Burning Sizzling Viney/Whipping (Binaural Movement Over Ears)20:20 - Metal Impact26:45 - Gun Foley, Gun Shot Whizzing by Ear28:39 - Snake Hissing, Coiling, Fleshy/Gore/Crunching with Cavernous Reverbed Voice29:14 - Cavernous Reverbed Voice29:15 - Stone/Freezing Breathy Sound29:26 - Cavernous Reverbed Voice29:46 - Reverbed Footsteps30:09 - Rising Stinger, Sweeping Whoosh, Rock/Stone Impact, Gore35:13 - Reversed Cymbal Swell, Reverbed Breath35:16 - Crickets/Night Exterior Ambience35:52 - Reversed Cymbal Swell, Reverbed Breath36:04 - Sweeping Whoosh, Rock/Stone Impact, Gore37:39 - Layered Voice with Reverb37:57 - Layered Voice with Reverb38:05 - Reversed Cymbal Swell, Reverbed Breath38:16 - Clock Ticking, Heartbeat Increasing, Bones Snapping, Gore, Blood, Dripping39:12 to 46:36 - Layered Voice with Reverb39:31 to 42:18 - Intermittent Pencil Writing42:56 - Clock Ticking Into Heartbeat46:14 - Clock Ticking, Heartbeat Increasing with Riser48:26 - Reversed Cymbal Swell, Reverbed Breath50:38 to 52:24 - Low Drone, Binaural Forest Exterior (Wind, Crickets, Frogs, etc.), Layered Voice with Reverb50:57 - Gun Foley52:20 - Gun Foley52:24 - Gun Shot53:01 - Reversed Cymbal Swell, Reverbed Breath55:26 - Layered Voice with Reverb55:32 - Cavernous Reverbed Voice55:41 - Rocks/Gravel with Reverb55:47 - Cavernous Reverbed Voice55:49 - Music Jumpscare55:51 - Fire56:37 - Pulsing Electricity and Burning/Sizzling (Panning Back and Forth)56:47 - Music Jumpscare with Monster Roar57:37 - Slithering, Slime with Monster Roar57:43 - Fire58:03 - Water/Crashing Waves58:24 - Layered Voice with Reverb1:05:31 - Gunfire, Whizzing Bullets, Metal Impacts1:07:34 - Metal Sharpening1:09:12 - Layered Voice with Reverb1:10:27 - Layered Voice with Reverb1:11:03 - Bite, Stab, Gore, Ripping/Tearing Flesh, Dripping, Gurgling Blood1:11:18 - Gun Shot1:12:40 - Stick Scraping, Blood Dripping, Dirt, Deep Impact, Cracking/Quaking Earth, Electricity Pulsing, Vines and Roots1:13:21 - Electricity Pulsing, Vines and Roots, Tension Tightening, Wind, Firey Whipping1:14:58 - Staccato Needley Plucking, Horror Riser, Layered Voice with Reverb1:15:21 to 1:17:19- Deep Pitched Down, Layered Voice with Reverb1:15:53 - Bite, Gore, Flesh Ripping, Dripping Blood1:16:24 - Reverbed Metal Groan1:16:36 - Bite, Gore, Flesh Ripping, Dripping Blood1:17:14 - Biting/Chewing, Gore, Flesh Ripping, Dripping Blood, Crows Squawking1:17:24 - Burning, Electricity Pulsing, Gore, Piercing, Flesh Puncture1:17:36 - Reverbed Yell1:17:41 - Electricity, Sparking, Flesh Sealing1:17:57 - Layered Voice with Reverb1:18:58 - Gun Foley1:18:59 - Gun Shot1:19:02 - Wind in Trees, Crows Squawking1:19:59 to 1:22:42 - Layered Voice with Reverb1:26:20 - Layered Voice with Reverb1:27:01 - Layered Voice with Reverb1:27:08 - Bite, Gore, Flesh Ripping, Dripping Blood1:27:16 - Bone Cracking, Bite, Gore, Flesh Ripping, Dripping Blood1:27:20 - Reverbed Metal Groan1:27:26 to 1:28:00 - Gore, Blood Dripping, Heartbeat1:28:20 - Fire and WindPest Control is an actual-play tabletop horror RPG podcast produced in association with AltHaven. Our third season uses the "Monster of the Week" system as well as other indie tabletop games in order to tell the story of Scionwood, a sinister organization responsible for imprisoning, researching, and developing products from the abilities of paranormal creatures.
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